Tuesday, January 02, 2007

The Ultimate Final Fantasy Fan Parody

 

You've seen live-action Final Fantasy spoofs before, but nothing that matches the epic scale of Mark Leung's College Saga. Clocking in at over 42 minutes long across four episodes and remaining hilarious the whole way through, this is truly the ultimate in Final Fantasy fan parody.

Chocobo rides, repetitive NPCs, vending machine store menus, and multiple battle scenes, and that's just episode 1! Follow the link below for the further adventures of Mark, Jesús, and Maria as they do battle against the evil forces of Vegetarianism. Michael Fahey


The College Saga Website
- Thanks Eric!

 

Source: The Ultimate Final Fantasy Fan Parody
Originally published on Tue, 02 Jan 2007 18:40:04 GMT

Rare Founders Leave Company

 

BYE BYE1UP is reporting that Rare founders Chris and Tim Stamper have left the Microsoft owned development studio. The two have reportedly left to "pursue other opportunities", with the departure supposedly having nothing to do with the poor sales reception of Viva Pinata.

The two will be succeeded by current Rare employees who will hopefully do a better job justifying the dev house's $375 million price tag. My suggestion to the company responsible for Grabbed By The Ghoulies and Kameo? More blood splattering, muscle bound Killer Instincts, fewer soft and fluffy, Skittles-colored, E-rated adventures. Your fanbase will greatly appreciate it! Michael McWhertor

Rare Founders Leave to 'Pursue Other Opportunities' [1UP]

 

Source: Rare Founders Leave Company
Originally published on Wed, 03 Jan 2007 00:20:18 GMT

In-game ads put devs in control

 

TrackManiaSpeaking with GamesIndustry.biz, IGA Europe vice president Ed Bartlett explained how in-game advertisements could benefit the interests of PC-based independent developers. Barlett pointed to Nadeo, which was able to release TrackMania Nations as freeware through the use of in-game ads, in turn boosting its player base (recording over 6 million downloads) and increasing ad revenue. This business model is unique because it eliminates the need for a publisher and means developers can retain the rights to their IPs.
Ironically, it's the indie developers that have been most resistant to in-game ads; whereas triple-A title publishers, while unable to offset theirs games' costs with ads, have been much more receptive to the practice.

Read 

Source: In-game ads put devs in control
Originally published on Tue, 02 Jan 2007 19:25:00 GMT

Geek Girl of the Month: Nikole

Tuesday, Jan 2nd, 2007

I love dressing like a schoolgirl, probably because I’ve been one since I was 4.

— Nikole

NAME: Nikole
AGE:  19
LOCATION: Valencia, CA

MEASUREMENTS: 34-24-36

INTERESTS:

Star Trek, All things Nintendo, Zelda:OoT and TP, Pokemon…I even have Mew, Japanese, G4, wikipedia, digg.com, revision3, rubber ducks, Irish Spring soap, video games

[More]