Monday, January 15, 2007

Feature: CES In Adventure Game Mode

 

WTF IS THAT THING
By: Michael McWhertor

I'd been to three E3s, but this was my first Consumer Electronics Show and my third time in Las Vegas. Having grown up regarding CES as the game show, I'd always been awestruck reading the write ups on the far off games Nintendo and Sega were showcasing at the CES. It seemed like a gaming orgy on a scale my pre-teen brain simply could not comprehend.

But after having stalked the halls of the Los Angeles Convention Center for my trio of E3 adventures, CES in its heyday paled by comparison. E3 was the end-all, be-all gaming event.

With E3 transformed from media freakshow, stuffed to capacity with millions of blinding lights, thousands of pimply-faced "industry professionals" and subwoofers blasting at molar loosening levels, to a series of meetings, I was hoping CES would fill the missing gap. Sure, we'll have PAX and E for All Expo, but CES brings in every consumer electronics company in the world, meaning at least a strong showing from Sony and Microsoft. And it's in Vegas, where freakshows are the norm.

After staying up on Saturday night until 3 AM treating my liver to the lion's share of $100 worth of overpriced booze at clubs Beauty Bar and Lure, I was rudely stirred at the ungodly hour of 8 AM by Crecente. He'd flown in at the last minute to sit in on a group interview with Bill Gates. "Let's meet up" he said. No, let me sleep and eat a breakfast buffet, I thought.

Begrudgingly, I made the three mile, thirty minute drive over to the convention center, snagged my press pass, and met up with Crecente, who spilled the beans on his interview with Gates. We sat in the near-empty international Cafe, planning coverage. The calm before the storm.

After news had leaked during the weekend that Microsoft was enabling the Xbox 360 to use the company's IPTV service, Microsoft officially announced it at the keynote that evening.

Other than that, Uno and Geometry Wars on Vista were the only thing most gamers really cared about. Underwhelming.

Sony's moment in the sun also focused a small portion on their gaming business, touting a million PlayStation 3s shipped to North America. I was thrilled not be live-blogging either of these keynotes.

I just assumed that CES would be on par with E3, maybe less so from a video gaming standpoint, but still full of the hustle and bustle. I was pretty wrong.

CES is a very different beast. For one thing, there's the layout. Lugging around a laptop and the collected swag seemed tough when walking from South Hall to West Hall in the LA Convention Center. That's nothing compared to the confusing layout of the LVCC, which has North, South and Central halls, with bus loops and golf carts to shuttle conventioneers from hall to hall. Add to this multiple press tents outside Central, as well as the Sands Expo Center, The Venetian, and the Las Vegas Hilton and you'll have to quickly become familiar with the layout, the bus schedules and the most efficient route to the press room. I finally understood the geography of CES around 2 PM on day four. Way too late.

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On day one, I had two appointments scheduled, one with the Games for Windows group, one to discuss the Xbox 360. During the former we walked through the new features of Vista that impact gaming. From new ways to look at system requirements, to Uno on Live, we talked nothing but Vista. I eagerly awaited my playtime with Guitar Hero II which I could hear on the other side of the meeting room wall.

After finally enjoying the free pastry and coffee provided by MS, I met with Xbox's Peter Moore and Aaron Greenberg to discuss the Xbox 360, HD-DVD and the new IPTV service. This was my first time talking to both, and, yeah, I'll admit it, I was oddly "starstruck" when meeting Moore for the first time. Here was a guy I'd been reading about since his days with the Dreamcast. Talking to Moore about Crazy Taxi was more surreal than I thought it would be, partly due to the slow effectiveness of the courtesy coffee.

I decided to pick myself up with a little gaming just across the street at the spacious Microsoft booth, which held stations for Vista, Zune, IPTV, Xbox 360, Live Messenger and more. In the gaming area, the most space was given to Shadowrun and Halo 2 for Vista. It was clear that Microsoft was treating their booth like an E3 exhibitor. They had product managers and developers—like Flagship's Bill Roper—overseeing each demo unit, ready to answer questions.

The priority given to Xbox 360 games was a bit more unusual. While they smartly gave Guitar Hero II two kiosks, Fusion Frenzy 2 was given prime real estate, despite being largely ignored. Inversely, the never-seen-before Def Jam Icon was hidden away, nestled between a load-bearing column, making actually getting to the demo harder than necessary.

The wait to get on an Xbox 360 or a Windows machine was no more than five minutes. Far different from E3, where standing fifteen to twenty minutes watching someone else's game was not uncommon. In other words, playing games at CES was a breeze.

It was time to find Sony, get my hands on some Heavenly Sword, Lair, and whatever else SCEA was showing off. On the way, I took in the sights, the 100-plus inch televisions from Sharp, Panasonic, LG—they're the ones who were pimping their big HDTVs with Sonic the Hedgehog and Virtua Fighter 5.

sonic_lg.jpg

At the Sony booth, the wait was a tad longer, but only four games were on display. No Warhawk, no Heavenly Sword. I left Gran Turismo HD and Resistance alone, concentrating on Lair and MotorStorm. It was regrettably clear that the PlayStation business wasn't being displayed with the same importance as the Games for Windows and Xbox business (my booth tour was scheduled, rescheduled, then ignored when I showed up for it). SCEA PR staff were on hand, tucked away behind a desk littered with PSPs.

Fortunately for Sony, the crowds gawking at the PS3s were considerably more impressive than what was at the Xbox 360 area. They even attracted one Sony superfan.

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The following few days were spent playing tons of forthcoming Xbox Live Arcade releases, including Alien Hominid, Heavy Weapon, and Castlevania: Symphony of the Night. Since the number of Windows and 360 titles outnumbered everything else, that's where the majority of my gaming took place.

But there were other fringe-gaming moments at the show that kept my attention. A trip to the Sands Expo led me into the Kentia Hall of CES, clogged with random video game exhibitors. GameDaily was there. Tons of chairs with built in sound systems were available for the sitting. Games powered by exercise bikes. The single Wii title from Majesco, Cooking Mama, was behind closed doors, but still playable. After no more than an hour at the Sands, I had exhausted its gaming content.

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From that point on, I looked high and low for games, played the Crysis demo thrice over, even watched Johnathan "Fatal1ty" Wendel do his usual Quake 4 schtick. Played a member of Team3D in Counter-Strike. I became a fixture at the Microsoft booth, playing Hellgate London, Def Jam ICON (until I "got it") and squeezing in as much Guitar Hero II as I could.

At one point, I helped what you'd call a non-gamer figure out how to play MLB 2K7. As he was initially holding the Xbox 360 game controller backwards, with the top facing him, it took quite some time to get him up to speed. It was the first time in a long time I'd seen anyone that green at gaming.

After four days, I was ready to get the hell out of Vegas. With only one formal party invite (half the reason I go to these things is for the booze, obviously!) and lots of solo coverage it was a less fun and games type of experience, more of a charting the Las Vegas Convention Center one. It was clear that video games were not anywhere near the highest priority at CES.

I was surprised by how much I liked Shadowrun, glad to have had time with some great Xbox Live Arcade titles. Also surprising was how disjointed the Sony global presence was and how disappointed I was with Lair (please fix!). That Nintendo has zero representation, save one third party cooking game, was disappointing.

We'll see how the rest of the year's gaming events shape up, but CES is no E3 replacement. That's for sure. With all those glossy gadgets, games just don't have the opportunity to shine. Michael McWhertor

 

Source: Feature: CES In Adventure Game Mode
Originally published on Tue, 16 Jan 2007 02:00:27 GMT

Five Hardcore Gamer Rooms

 

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Some of you like games, and some of you like games. Here are the dwellings of your brethren: Ahandful of game rooms that show cool gaming rooms are less about owning all the consoles, but more about cramming it full of stuff. Hit the jump for the rest. Brian Ashcraft

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Gaming Rooms [Game Heya via Jyouhoya]

 

Source: Five Hardcore Gamer Rooms
Originally published on Mon, 15 Jan 2007 16:22:22 GMT

Gamer babies need hot accessories, too

 

Filed under: Fan stuff

We have extreme amounts of love for anything game-related, the wackier the better, but even if we didn't, it would be hard not to coo over this Nintendo-themed baby blanket. Gotta hook 'em while they're young, after all, if we want to make them lifetime gamers.
We tend to think the best part of this particular blanket is that the mushroom is up top, at optimal gnawing range.

Source: Gamer babies need hot accessories, too
Originally published on Mon, 15 Jan 2007 17:15:00 GMT

Upcoming Releases: 1/14 - 1/27

 

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At long last, Phoenix Wright: Ace Attorney -- Justice for All [DS] and WarioWare: Smooth Moves [Wii] arrive in North America, only a few scant months after their Japanese release. Normally I'd be a bit worried they'd be overshadowed by Burning Crusade, the first World of Warcraft expansion set, but the pacing of each is just perfect for quick spurts between raids.

On the digitally distributed side of things, Nintendo's got three hitting Virtual Console (Moto Roader, R-Type III: The Third Lightning, Xevious), an enhanced version of PopCap's Heavy Weapon arrives on Xbox Live Arcade, and hey, there's a chance flOw may actually hit the PlayStation Store ...but let's not get our hopes up.

The full list of this week's releases, including a tentative glance at next week, after the jump.

The dates listed below are ship dates. Except in a few notable cases, titles generally arrive in stores the day after they ship. Digitally distributed titles (Xbox Live Arcade, PlayStation Store, Wii's Virtual Console and Channels, Steam, GameTap) are exempt from this delay and are immediately available for download on the day of their release.

This Week (1/14 - 1/20)
PlayStation 3:
Nothing.

Xbox 360:
Wednesday (1/17)

NCAA March Madness 07, Xbox Live Arcade: Heavy Weapon: Atomic Tank (800 MS Points)

Wii
Monday (1/15)

WarioWare: Smooth Moves, Virtual Console: Moto Roader [TG16] (600 Wii Points), R-Type III: The Third Lightning [SNES] (800 Wii Points), Xevious [NES] (500 Wii Points)

PlayStation 2
Wednesday (1/17)

NCAA March Madness 07

Game Boy Advance
Nothing.

DS
Monday (1/15)

Underground Pool

Tuesday (1/16)

Fossil League: Dino Tournament Championship, Phoenix Wright: Ace Attorney -- Justice For All

PSP
Keep playing those emulators.
PC

Monday (1/15)

Great Invasions: The Dark Ages "350-1066 AD"

Tuesday (1/16)

Close Quarters Conflict, Hexic Deluxe, The Shield: The Game, World of Warcraft: Burning Crusade, World of Warcraft: Burning Crusade Collector's Edition

Notes

1) World of Warcraft: Burning Crusade will be available in stores on Tuesday, January 16th thanks to Blizzard's traditional use of street dates. In fact, some stores are holding midnight launches, but of course, you already knew that.

2) No one knows what's going on with the PlayStation Store, Wii's Virtual Console or Xbox Live Arcade as specific details and dates are practically impossible to pin down until days, sometimes hours, before release. That said, here's a general idea of what's coming in the near future:
PlayStation Store
: flOw, Tekken 5: Dark Resurrection
Wii's Virtual Console
: ?

Xbox Live Arcade
: Alien Hominid HD, Castlevania: Symphony of the Night, Catan, Street Trace: NYC, Worms

Next Week (1/21 - 1/27) [Tentative]
PlayStation 3
Nothing.

Xbox 360
Nada  (that's Spanish for nothing).

Wii
Sigh.

PlayStation 2
Next week's looking pretty barren, huh?

Game Boy Advance
Nothing here either, but the dying platform's final game (Final Fantasy VI Advance) hits 2/5.

DS
Monday (1/22)
Hotel Dusk: Room 215

Tuesday (1/23)
InuYasha: Secret of the Divine Jewel

PSP
Monday (1/22)
Sid Meier's Pirates!

Tuesday (1/23)
The Legend of Heroes III: Song of the Ocean

PC
Tuesday (1/23)
Europa Universalis III, The Poppit Show

Thursday (1/25)
Sam & Max Episode 3: The Mole, the Mob, and the Meatball (GameTap)

Source: Upcoming Releases: 1/14 - 1/27
Originally published on Mon, 15 Jan 2007 18:50:04 GMT

EA Still Top Publisher in UK

 

Gamasutra reports that in terms of revenue, Electronic Arts' titles dominated the UK sales charts last year.

In fact the publisher's games made up nearly one-fifth of all game sales in the UK. Here's the full chart:

Pos. Publisher Percentage
1 Electronic Arts 19.8%
2 THQ 7.9%
3 Ubisoft 6.9%
4 Nintendo 6.8%
5 Microsoft 6.5%
6 Sony 5.7%
7 Take-Two 5.4%
8 Activision 5.0%
9 Sega 4.1%
10 Eidos 3.7%

Talk about dominance, you would have to add the top three (which includes Nintendo) to better Electronic Arts' percentages. Brian Crecente

EA UK's Top Publisher [Gamasutra]

Source: EA Still Top Publisher in UK
Originally published on Mon, 15 Jan 2007 19:00:31 GMT

The root of gaming addiction exposed?

 

Filed under: Culture

brain gamesResearchers are just now realizing that video games may fulfill psychological needs like autonomy, competence, and relatedness. University of Rochester and Immersyve Inc. investigators have determined that it's not just a shallow sense of fun that enables the so-called gaming addiction. Where have these guys been?
What seems obvious to us is still a mystery to many. As the industry grows, as gamer populations swell, we're bound to come under the microscope more and more. There is a great urge among the uninitiated to justify our passion for video games. If only they'd stop questioning and simply join the "fun" ... Conform!

Source: The root of gaming addiction exposed?
Originally published on Mon, 15 Jan 2007 19:16:00 GMT

This Day in Gaming, January 15th

 

man_021605_big.jpg1998: SNK of America sues Atlus over (patent infringement?) of their photo stickers. How could we ever explain such a concept to a thawed caveman? He'd be like, "I survived the ice age for this shit?"

2003
: EA releases Sim City 4 for PC in the US. I have a feeling that if The Sims never existed, we'd be on Sim City 25 by now. (Instead we are on The Sims 25: Rabid Pets And Children, Who Are Dating And Making Magic And By Magic We Mean Doing It With The Good Stuff Blurred Out). Mark Wilson

Have gaming history, trivia, or famous birthdays you'd like to see in TDIG? Drop us a line at tdig@kotaku.com

Source: This Day in Gaming, January 15th
Originally published on Mon, 15 Jan 2007 19:30:25 GMT

Woman Killed In Wii-Related Competition

 

snuffin writes to tell us that a local radio competition to "hold your wee for a Wii" has ended with a Sacramento woman dead from water poisoning. From the article: "An Associated Press interview with another contestant, named James Ybarra, claimed that contestants were initially given eight ounce bottles of water to drink every fifteen minutes, with larger bottles being used once contestants began to drop out. According to Ybarra, 'They told us if you don't feel like you can do this, don't put your health at risk.' He described the victim as 'a nice lady' and that 'she was telling me about her family and her three kids and how she was doing it for her kids.'"

 

 

Source: Woman Killed In Wii-Related Competition
Originally published on Mon, 15 Jan 2007 19:45:00 GMT

1up’s top 10 WTF moments of 06

 

1up has put together a list of what they consider to be the craziest moments for gaming in 2006. Three of the ten choices are Nintendo related. I will post one of them below, you’ll have to click over for the other two.

4. Wrist Straps Recalled

We’ve been throwing game controllers since about two seconds after we first got our hands on one, but for some reason slippery idiots flinging Wiimotes through their plasma screens became one of the big stories of the holiday season. To hear mainstream news reports, delivered with the kind of gravity that should be reserved for an Ebola outbreak, Wii controllers are part of an insidious oriental plot to murder your children with toys. One Fox outlet even included some images from our Wiinjuries feature, noting that they were “apparently” a parody. If these guys pass for journalists then I hereby abdicate any claim to the title. “Some asshole who plays videogames and writes about it” carries a lot more respectability at this point.

Read the full list here

Source: 1up’s top 10 WTF moments of 06
Originally published on Mon, 15 Jan 2007 20:55:46 GMT

Behold! The Commodore 64 PDA!

 

Picodore645

For reasons that will elude all but the most brilliant of philosophers, some guy over at the Petscii Forums decided to find out what would happen if a Commodore 64 and a PDA had a babeh. The hack, which looks like it would do some serious damage were it to collide with your noggin, combines the screen from a PSOne, the keyboard from a Jornada PDA, and a joystick from an Atari keychain.

Unveling the Picodore 64! [Petscii Forums]

Source: Behold! The Commodore 64 PDA!
Originally published on Mon, 15 Jan 2007 21:55:41 GMT

Classic Commercials: Mario’s Got Milk

 

So you’ve seen Mario’s room, now check out his preferred drink. Who remembers watching this on TV? Video after the jump.


Source: Classic Commercials: Mario’s Got Milk
Originally published on Tue, 16 Jan 2007 00:00:17 GMT

Seemingly The Wii Is Noisy?

 

Our friends over at engadget have ran some tests to see which of the next gen consoles create the most noise during various actions. Have a look at the graph below and let me know what your views are.

Lastly, how can they say that the Hard Drive measured 50dB when the Wii uses flash memeory which is solid state. I am quite sceptical about these tests as my Xbox 360 is alot louder than the Wii when it’s on and when it’s reading media.

Source

Noise Graph

Source: Seemingly The Wii Is Noisy?
Originally published on Mon, 15 Jan 2007 23:24:07 GMT